Gallery
Get inspired in our showcase of user-generated projects
Based in Switzerland, asArt is a creative agency with more than 20 years of experience in the graphics industry. As well as design graphics for digital and print media, they also work in 3D to design realistic objects and animations. asArt was kind enough to share some insights into why they use Forest Pack and RailClone in their pipeline:
"One of the things we discovered during our work is that the implementation of a successful project requires not only the know‐how in different areas, but also the right motivation to complete the project as well as the right tools for the job. This is where iToo’s plugins for 3D Studio Max enter our workflow. We have been using RailClone and Forest Pack in our most recent project, "So For The Road" by artist/director and
frequent collaborator, Mike Sal. We are working to create photorealistic environments for this production and iToo’s plugins give us the freedom to do this and to do it fast and save on production time and allow us to focus more on storytelling to create a stronger, deeper visual story.
"By using Forest Pack, we are able to quickly and efficiently scatter different objects and to quickly compose entire environments, which we are building around live action 4K footage that lives and interacts
within the scene we are creating. Creating fluid and ongoing environments with Forest pack that change from Forest to industrial is another a part of the storytelling.
"We are using RailClone for our bridges and city assets. Just like Forest Pack, RailClone allows us to quickly and efficiently create arrays that are more powerful and manageable than ever before, which we can share with the director so we can get feedback early in our development, saving us render time on scenes before we commit to an idea."
RailClone allows us to quickly and efficiently create arrays that are more powerful and manageable than ever before, which we can share with the director so we can get feedback early in our development, saving us render time on scenes before we commit to an idea.
asArt