Technical Specification

La boîte à outils ultime de création d'environnement pour 3ds Max

ForestPack includes all the features you need to create perfect scatters, every time. The fully integrated solution uses a familiar UI and workflow to create almost unlimited geometry with complete control over every detail. That's not all, use Forest Maps to randomise maps and add tints, quickly populate a scene using our included library presets or create your own, and use Forest Tools to convert scatters to max instances or XML data for use in large pipelines. With its power, unrivalled features list, ease-of-use, and premium support. ForestPack will change the way you render.

Render Without Limits

Render Without Limits

Billions of Polygons

Create scenes with virtually unlimited geometry. Renders with hundreds of thousands of objects each with millions of polygons are now possible thanks to ForestPack's advanced geometry shaders, compatible with most popular render engines.

Points-Cloud Display

WYSIWYG scattering is possible with ForestPack's point's-cloud display mode. Preview huge polygon counts while maintaining viewport responsiveness and avoid time spent rendering previews.

Convert to Instances

Convert ForestPack objects to Max instances with the click of button. Ideal for sharing with users or computers without the plugin, using renderers that aren't already natively supported, or exporting to real-time engines. For large pipelines we provide the ability to export data in an XML file.

Éléments supportés

Meshes and Proxies

Add almost any geometry and ForestPack intelligently converts it to native render instances on the fly, so there's no need to spend time creating proxies. If you prefer proxy objects, they're fully supported too.

Meshes and Proxies

Lumières et Objets Non-Géométriques

Distribuez des objets non-géométriques tels que des lumières, des splines et des volumes VDB grâce à ForestPack. Avec certains moteurs de rendu, il vous est même possible de randomiser la couleur et l'intensité des lumières en utilisant Forest Colour.

Groups and Linked Hierarchies

Scatter groups or linked hierarchies of objects and preserve their composition. Useful for clumps of flowers and grass, the contents of a group can either be handled as individual objects so they can be individually randomised, or their relationship can be maintained.

Parametric Objects

If you're able to output an object as a mesh, you can use it in ForestPack. This includes parametric objects like GrowFX plants, Laubwerk Trees, RailClone styles, and even nested ForestPack objects!

Probability

Control the exact composition of a scatter using probability values. Percentages are automatically normalised so there's no need for tricky maths.

Probability, ForestPack

Supported Areas

Distribution Patterns

Built-in patterns

ForestPack uses black and white maps to create distribution patterns. A white pixel creates a tree, and a black pixel a gap. Over 20 default map types are included, but you can easily create your own for any type of design.

Built In Patterns, ForestPack

Maps

If the built-in patterns don't include the design you need, you can use procedural maps or images to create any distribution you want.

Maps, ForestPack

Clusters

Simulate the growth patterns found in nature with ForestPack's unique Cluster mode. Group plants of the same type together with many controls for shape, noise, and edge blur.

Clusters, ForestPack

Cluster render:

Clusters Render, ForestPack

Faire correspondre la couleur sur le bitmap

Créez vos propres motifs de cluster en faisant correspondre les plantes à la couleur trouvée dans un bitmap. Ceci est idéal pour faire correspondre les plans de plantation fournis par les architectes paysagistes.

interface Bitmap couleur, ForestPack
Couleur Bitmap, ForestPack

Boundary Control

Forest Color

Randomize Maps

Forest Maps allows you to randomize the maps applied to scattered objects. You can choose to shuffle the maps by object or by element for maximum control and life-like variation.

Randomize Maps, ForestPack

Randomize From Map

Créez une palette et teintez les couleurs à l'aide d'un échantillon de texture ! Forest Color peut extraire des valeurs aléatoires d'un bitmap pour vous permettre de faire correspondre facilement les couleurs des photographies.

Randomize From Map, ForestPack

Add tints

Ajoutez encore plus de variété en teintant les cartes. Les couleurs sont sélectionnées au hasard à partir d'un dégradé définissable par l'utilisateur et appliquées à l'aide de l'un des cinq modes de transfert et d'un paramètre d'intensité aléatoire.

Add Tints, ForestPack

Optimize Materials

Appliquez rapidement des cartes Forest Color et appliquez l'optimisation automatique des matériaux avec un seul bouton. Dans certaines circonstances, les scènes peuvent être rendues jusqu'à sept fois plus rapidement après optimisation.

Optimize Materials, ForestPack

Use Texture on Surface

Échantillonnez la texture d'une carte appliquée à la surface et utilisez-la pour teinter les objets superposés. Par exemple, vous pouvez utiliser des photographies aériennes de champs pour créer des variations de couleurs naturelles dans une dispersion d'herbe.

Use Texture on Surface, ForestPack

Optimization

Frustum Culling

Minimise strain on your computer's resources by limiting the scatter to the camera's field of view! Create a fly-by with millions of trees, without wasting resources on trees that are outside the frame!

Frustum Culling, ForestPack

Forest LOD

Switch the geometry and materials of scattered items based on their distance from the camera or their size in the render view to help speed up renders and manage RAM!

Forest LOD, ForestPack

Distance Based Falloff

Use falloff curves to change the density and scale of a scatter based on distance from the camera! If you have multiple cameras in the scene, you can use their environment range to set a different value for each one.

Distance Based Falloff, ForestPack

Transform Controls

Editor Mode

Editor Mode, ForestPack

Add and Edit Individual Objects

Use Custom Edit mode to add, place or edit items manually. Fine tune an existing scatter for the perfect render, or start from scratch by placing individual objects.

Follow Splines

Distribute evenly spaced items along splines. Objects can be set to orientate themselves to the path, retain their original rotation, or use randomised transform settings.

Use Markers

Position and orientate objects using markers, other objects and meshes for reference! Make sure your planting perfectly matches the architect's plans by using their imported reference markers to precisely place objects.

Animation

Follow Geometry, ForestPack

Follow Geometry

ForestPack vous permet de disperser des objets animés tout en conservant une efficacité mémoire significative. Toute géométrie animée peut être utilisée, y compris les proxies. Dans le mode par défaut, les animations sont toutes synchronisées, mais il existe 3 options puissantes qui vous permettent de randomiser et de contrôler la lecture.

Randomize, ForestPack

Randomize

Randomise the time offset of animated geometry to ensure that scattered objects are not played back identically! This is far more natural when using plants and trees with a wind animation or any other situation where you don't want the animation of objects to play in perfect sync.

Contrôle à l'aide de cartes, ForestPack

Control Using Maps

Control the play back of animated objects using maps. You have two options, either set the offset of the animation and let it play, or specify the current frame using a gray-scale map.

Library and Presets

Licensing

Each purchase of ForestPack Pro gives you access to a single license for creating and editing Forest Objects, the full library contents, and free unlimited render nodes. For the duration of your maintenance plan you are also entitled to premium technical support and upgrades.

The versions released during your maintenance plan are yours to keep forever. If you like to stay up to date with the most recent versions of ForestPack we recommend you should stay on the maintenance plan, however there are no penalties for allowing it to lapse. If you want to skip some versions, it's no problem and you can jump back on at any time and download the most recent software paying only for another year of maintenance.

Compatibility

ForestPack Pro est compatible avec 3ds Max 2013 et plus haut ( support officiel à partir de 2019 ).

ForestPack fournit la prise en charge native la plus complète des moteurs de rendu du secteur, permettant un rendu prêt à l'emploi d'énormes polycomptes sans avoir besoin de convertir la géométrie en proxies. Nous prenons en charge les moteurs de rendu populaires suivants :

Feature support varies for some renderers, for a full list please see this article

ForestPack est disponible en 2 versions

ForestPack PRO

ForestPack Pro has advanced features for surfaces, tree placement and importing/exporting tools. Also it includes a full library of billboard trees and shrubs, 3d Trees and Shrubs, ground cover presets and the the ability to edit libraries and add your own objects and textures.

In addition, a Pro license of ForestPack permits you to prioritised technical support, early access to beta versions, and regular updates.

ForestPack LITE

ForestPack Lite is free to use, even commercially. It provides many of the features found in ForestPack Pro but with the ability to scatter a maximum of 3 source objects using up to 4 flat areas. The Lite edition has a limited subset of presets, and does not include Creation Tools, Forest Tools, or user editable libraries.

If you want to know the differences between our Pro and Lite version, please read this documentation

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