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Lea los últimos desarrollos de ITOOSOFT

SoA Academy Day#7

SoA Academy Day#7

Viernes, 07-octubre-2016
From Friday, 07-October-2016 to Saturday, 08-October-2016 in Venice. This year at State of Art Academy, we wanted to shatter the preconception that Forest Pack is only for vegetation, focussing on some of the most interesting case studies we were sent in after this year’s call for showreel material. We presented last on the Friday night and everyone’s mind was already on Pizza so we woke them up with Squatty Potty. The rest came out pretty well, but we noticed that no one had ice cream for dessert that night :)
Scattering on Vertical Surfaces with Forest Pack Pro

Scattering on Vertical Surfaces with Forest Pack Pro

Miércoles, 05-octubre-2016
"Scattering on Vertical Surfaces " is our brand new Tips & Tricks tutorial.
A Training Day with iToosoft at Gotheborg

A Training Day with iToosoft at Gotheborg

Viernes, 16-septiembre-2016
Friday, 16-September-2016 in Venice. As a follow up to AVA 2016, we thought it would be a great chance to sit with users and friends to share tips and tricks and listen to their queries. This gave us a chance to have a better knowledge of what do you expect from our software. A great event.
Architectural Visualization Day 2016

Architectural Visualization Day 2016

Jueves, 15-septiembre-2016
Thursday, 15-September-2016 in Gothenburg. We were invited for the second time in a row, so we headed to Goteborg to showcase the Forest Pack 5 and the upcoming RailClone3. The outcome was put together in this very nice video
3ds London

3ds London

Miércoles, 07-septiembre-2016
Wednesday, 07-September-2016 in London. It’d been far too long since we presented at London so we returned to update the UK Arch Viz crowd on some of the new features in Forest Pack and RailClone since our last visit, showcase some outstanding work created with our plugins and tease some the new features anticipated in RailClone3
The d2 Conferences 2016

The d2 Conferences 2016

Viernes, 26-agosto-2016
From Friday, 26-August-2016 to Saturday, 27-August-2016 in Vienna. We sponsored the event for the first time, and ended up very happy with the experience: a great venue, amazing networking and an inspiring lineup of speakers. We will be back.
Forest Pack Lite/Pro 5.1.0 released

Forest Pack Lite/Pro 5.1.0 released

Martes, 19-julio-2016
We are pleased to announce the immediate availability of Forest Pack 5.1 Lite and Pro, introducing support for 3DS Max 2017 and V-Ray 3.4 plus many other fixes.
RailClone Lite/Pro 2.7.0 released

RailClone Lite/Pro 2.7.0 released

Lunes, 18-julio-2016
We are pleased to announce the immediate availability of RailClone 2.7 Lite and Pro, introducing support for 3DS Max 2017 and V-Ray 3.4 plus many other fixes.
Forest Pack Pro for Redshift 2.0

Forest Pack Pro for Redshift 2.0

Martes, 12-julio-2016
Redshift 2.0 released with Forest Pack Pro support
The Boundary

The Boundary

Miércoles, 06-julio-2016
Wednesday, 06-July-2016. We visited The Boundary to see how the talented team are using our products, answer their questions and discuss how the plugins can be improved to make them even better.
Forest Pack Pro 5.0.7 beta

Forest Pack Pro 5.0.7 beta

Martes, 31-mayo-2016
Forest Pack Pro 5.0.7 beta with support for Max 2017 is released.
RailClone Pro 2.6.2 beta

RailClone Pro 2.6.2 beta

Martes, 31-mayo-2016
RailClone Pro 2.6.2 beta with support for Max 2017 is released.
Digital Drawing Days 2016

Digital Drawing Days 2016

Viernes, 20-mayo-2016
From Friday, 20-May-2016 to Saturday, 21-May-2016 in Arezzo. Our Italian partner 3DWS invited us to this free annual event, aimed at their client base.  We spent a couple days in the beautiful city of Arezzo, sharing our knowledge with the local 3d community.
ColorEdge / Clone / Glue for Max 2017

ColorEdge / Clone / Glue for Max 2017

Miércoles, 11-mayo-2016
We have updated our free plugins with support for Max 2017. Forest Pack and RailClone for Max 2017 will be ready soon, short time after that V-Ray for Max 2017 is released.
FMX 2016

FMX 2016

Miércoles, 27-abril-2016
From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
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